Player Object
constructor(id: String, userId: String, userName: String, lastSeen: String, firstSeen: String, activity: Double, doNotTrack: Boolean, staff: Boolean, kills: Int, deaths: Int, experiencePoints: Int, colaDrink: Int, medkits: Int, adrenalineShots: Int, survival: Int, pocketEscapes: Int, roundsPlayer: Int, teamkills: Int?, escapeTimes: Int, level: Int, scpStatsTracked: Boolean, convertedToFormat: Boolean, syncUserId: Boolean, statistics: List<Statistics>?, additionalData: AdditionalData, experiencePointsTotal: Int, expNeededNevelUp: Int)(source)